


Some head studies from jeremy enecio's sketches ,a bit of figure studies and a pretty retarded skull study ..


The guys at cgfeedback have a tribute challenge going on for artist Clement Sauve who passed away recently.
Here's my contribution so far based on one of the guys from his pantheon city comic , his concepts are fun to model but pretty challenging as well (so much tech and gear ) so i hope i can finish before deadline.





A selection of speedy sculpts done over a period of time for Danny Williams ' Lunchcrunch blog and Gameartisans daily sculpting exercise.
Most of these are between one hour to two hours each , which makes them ultra fun to do:)
You can find the timelapse for some of these on my vimeo channel .

Got a pleasant diwali surprise this morning , the ever awesome fellas at cghub picked my zerg hydralisk as one of today's editor's choice :) .Honored and humbled i yum.


Oh Well Ive been using Zbrush for around a year now so much so that im really used to all its tools and quirks ,
Aaand for a change of pace i tried out the Mudbox 2011 trial today (btw they have a 3 month special trial provided during the Warriors Challenge hosted on CgHub )
Its definitely got a different feel to it while sculpting , (something to do with how the mesh reacts i guess) and So far im liking it , howeverit does take a while to get used to the simplified interface after getting bombarded with ZBrush 30 something brushes , but its a robust interface and i think ill be playing more with it in the future.
This was a quick doodle done after breakfast btw... yeah ..ugly dudes with deformed features....thats my thing...yosh.