
Did this last night to fight off a massive headache.
Experimenting with using polyspheres to quickly block in masses. Quite intuitive.


The guys at cgfeedback have a tribute challenge going on for artist Clement Sauve who passed away recently.
Here's my contribution so far based on one of the guys from his pantheon city comic , his concepts are fun to model but pretty challenging as well (so much tech and gear ) so i hope i can finish before deadline.





A selection of speedy sculpts done over a period of time for Danny Williams ' Lunchcrunch blog and Gameartisans daily sculpting exercise.
Most of these are between one hour to two hours each , which makes them ultra fun to do:)
You can find the timelapse for some of these on my vimeo channel .

Got a pleasant diwali surprise this morning , the ever awesome fellas at cghub picked my zerg hydralisk as one of today's editor's choice :) .Honored and humbled i yum.